The placement information is simply entered in a text file in the scenery folder, no need to compile to a binary format.The AC3D model files are just placed in a scenery or model folder, you don’t need to use another compiler to put them in some binary format.Below are the things I liked and the things I didn’t like that much in the process. In the end I succeeded, with help from the FlightGear Wiki, that has some interesting articles. Next I had to figure out how to place them in the scenery. So I just imported their MDL files into ModelConverterX, saved all textures as PNG and exported the model to the AC3D format. I was using two models I had made before for FSX. Getting the objects in a format that FlightGear can read was quite easy. In this blog I will describe some of the things I came across. Let me start with the good news, in the end I was able to see my objects. Having done scenery design for Microsoft Flight Simulator for such a long time, it takes a little time to get used to the differences. This evening I took my first (baby) steps into scenery design for FlightGear.
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